OTHELLO -- The Game of Dramatic Reversals

	written by Bert Halstead
	modified for BDS C by Leor Zolman
    converted for MS-DOS by Chuck Hoelzen

   Object of the game is for two players to alternate
placing their marker someplace on an 8 by 8 grid, so that
at least one of the opponent's pieces becomes surrounded
by the moving player's peices -- causing the flanked pieces
to flip 'color' and belong to the moving player. After 60
moves have been played (or if no player has a legal move left),
the player with the most of his own pieces on the board wins.

   The playing pieces are '*' and '@'. You may choose to play
either '*' or '@' for the first game; thereafter, you and the
computer will alternate going first for each game. Whoever
goes first always plays `*'.

   You enter a move as a two digit number, each digit being
from 1 to 8, first digit representing row and second representing
column. For example: if playing '*', your first move might be '46',
meaning 4th row down, 6th position across.

   As an alternative to entering a move, one of the following
commands may be typed:

	g	causes computer to play both sides until game
		is over

	a	causes computer to print out an analysis of
		each of your possible moves. A letter from A
		to Z will appear at each of your legal move
		positions, where A is the machine's opinion
		of an excellant move and Z is a real loser.

	hn	sets handicap. n is 1,2,3, or 4. If n is
		positive, gives n free pieces to the computer.
		If n is negative, gives YOU the free peices.

	f	forfeit the current move. This happens
		automatically if you have no legal moves.

	q	quit the current game.

	b	prints out board again.

	s	prints out the score, and tells who is winning.
